Fandom, the global fan platform, has appointed Jay Sullivan as CEO. Sullivan brings two decades of experience in technology product and platform development, having previously held leadership roles at Mozilla, Groupon, Facebook, and Twitter.
Fandom, established in 2004, operates as a hub for entertainment, gaming, and pop culture communities. The platform hosts more than 250,000 wikis and reaches approximately 350 million unique visitors each month. Its media properties include GameSpot, Metacritic, TV Guide, and Fanatical.
Sullivan will focus on expanding Fandom’s platform capabilities and leveraging its audience insights to support both fans and industry partners. With the rise of new technologies, including AI, Fandom aims to enhance fan engagement and provide tools for creators and marketers to connect with key audiences.
Prior to joining Fandom, Sullivan served as general manager of Twitter’s consumer and revenue products, overseeing engineering, product, design, research, and data science. At Facebook, he led the development of Reality Labs’ AI Assistant and managed product teams for Messenger and Instagram Direct.
Jimmy Wales, Fandom founder and co-chairman of the board, said, “Wiki technology allows millions of fans to explore their interests, and emerging technologies provide opportunities to expand those experiences. Jay Sullivan’s background makes him well positioned to guide Fandom’s next phase of growth.”
Jon Miller, co-chairman of the board, added, “We see opportunities to further enhance Fandom for the fan community and industry partners alike. Jay’s experience will help balance the platform’s core value for fans while advancing its development.”
Sullivan said: “I am drawn to building products that serve large communities and provide platforms for others to build on. Fandom is uniquely positioned to connect fans with the content and communities they care about.”
Fandom operates at the intersection of content, community, and commerce. The company combines UGC and editorial content with data-driven insights to engage fans across entertainment and gaming. Through its network of wikis, media brands, and e-commerce services, it offers a scalable platform for creators, publishers, and marketers to reach audiences that are actively participating in fan culture. This allows Fandom to generate revenue from advertising, subscriptions, and online sales.





